In order to escape from the planet and access the Star Forge, you'll need to align yourself with one of the two surviving tribes of the Rakatan, the species which just attacked you. You get experience for either feat, but you can get twice as much as you should if you first repair the droid, let it kill the troopers, then overload the conduit to explode into the now-empty room. Finally! They both want you to work for them. Take a left from the entrance and head northwest; you'll come to the entrance to the Hidden Bek base without incident. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. This page was last edited on 6 October 2019, at 11:59. Pause as soon as the aliens come around the corner, and open fire on whichever of the three aliens took the most damage in the gang fight. After completing these quests Luxa will let you into the Exchange with a plan to overthrow Slusk. Eliminate Brejik first, then his cronies. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. Bribe him with 25 credits for information on Batu Rem and youll learn he came from Nar Shaddaa. Return to Opo and pay him the credits to get his credentials. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. Carth's side-quest involves his long-lost son, who disappeared after his home planet was destroyed by the Sith fleet. For instance, suppose two of your characters both attack an opponent with a defense of 15. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). Your first mission will be to eliminate either of two targets, with one conveniently located in the Republic Embassy right across the way from where Hulas is standing. Numbering the panels from left to right, the code to release the Duros is 3, 4, 2; if you want to fry him, you'll have to figure it out yourself, you sick, sick man. The command deck level will have a few new enemies, mostly Dark Jedi and Sith grenadiers. (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) The tracks look a lot different at high speed, though, so run them as fast as you can for a dozen repetitions or so, and you'll be well on your way to mastering the course. Head back out to the north beach and talk to warleader Garn, who's standing by the water; he'll speak to you of invisible warriors who have killed his men, and you'll pick up the Invisible Mandalorians side quest. As with all Dark Jedi duels, it's a good idea to have something that protects you from mind-affecting attacks, since Bastila may try to use insanity on you. Exchange Meeting 4. If you stop a couple meters short of the end of the metal walkway that leads into the room, then lay down mines, you can easily lure him across after you dispense with all of the trapped Jedi. Since it's a sneak attack, you have to ensure that your quarry either doesn't know the blow is about to arrive, or simply can't do anything to defend himself. Before you begin your adventure, you will need to create the character that will become your alter ego in the world of KOTOR. Luckily, KOTOR comes before the time in the Star Wars universe when a Scomp Link interface like the one R2-D2 possesses was necessary to hack into computer systems. At any rate, you'll need to be precise with the questioning if you don't want the prisoner to go into brain-freeze. The priest's butler has a short temper, so if you don't want to take 1,000 points of damage, you'd be wise not to get him upset. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. 'Don't you need to blow off steam every once in a while?' A little droid T1-N1 is here. These are not bad purchases if you simply can't find something worthwhile on the feats list, especially for soldiers, who will usually have very few skill points to allocate at each level-up, and who gain feats at a more rapid pace than the other classes. The first quest is to pick up some items from the Medical Lab in Residential 082 West. After your character awakens for the first time, you'll find yourself accosted by someone who barges into your room without even checking to see if you're dressed. You'll need to travel through the exterior of an ancient Temple to reach the south beach. If you want to be sure to shift to your new target at the end of the round, empty your queue with the Y button, then select your new target and queue actions with the X button. Don't fool with the terminal just yet, but remember where it is if you run into any trouble. (So where's the feat called scout's honor?) A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. If you're a Light Jedi, you should attempt to talk Zaalbar into attempting to compromise between Chuundar and Freyyr. Knights of the Old Republic has what is, hands-down, the best integration of Force powers into a Star Wars game we've seen yet. You should interrogate the computer for all the information you can get, if only so you have more of the backstory. (You can also pick the locked door in the medical facility to find some Republic Soldiers in Bacta tanks. Return to the Ithorian Compound. STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). Head back to the Ebon Hawk, and take a little time to talk to all of your party members to get up to snuff on their personal journal entries--some of these will open up side quests later on, so it's worth getting up to date while you have a bit of downtime. If not, however, you should attempt to lie to her to gain entrance. Stunner! In addition to the extra attribute points you get at your level-ups, you will also occasionally come across items that will add to one or more of your attributes. In the early parts of the game, however, Zaalbar is going to be one of your party's prime killers. More experience is gained by convincing four of the judges, but the best rewards are reserved for the litigator who can bring all of the judges over to his or her side. Of course, if you're just gonna cause a ruckus, you can bring whomever you want to the party. Afterwards, start systematically taking out the rancors, since they'll be the worst offensive threat you're going to be facing. All enemies within ten meters of target are overcome with fear (stunned) for twelve seconds. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. Originally, the player was supposed to meet B-4D4 and T1-N1 on Nar Shaddaa after leaving Telos. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. If worst comes to worst, you might want to have whomever is using a melee weapon in your party activate the Mandalorian melee shield you found in this spot earlier to negate some of the damage Sherruk deals. Once you have First enter the Czerka Offices and speak with B-4D4. For our money, the best side deck consists of three +/-2 cards, three +/-4 cards, and four +/-3 cards, although the numbers of each card doesn't matter as much as the fact that they're there: if you don't have enough +/-3's, replace those slots with other double-sided cards, not a +3 or a -3. There's one beside each droid machine, and you'll need to access each one of them, to either shut the machine off, or switch it over to produce friendly droids that will fight on your side. Scoundrels have a rough time for the first few hours of the game, and, indeed, the strategy and stealth required of a scoundrel probably makes this class the most difficult to play with, especially if you're a Light side character. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! Habat then allowed B-4D4 to leave. You can also erase any connection B-4D4 has with Czerka. This isn't a quest, yet; just some useful information to have. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). http://support.lucasarts.com/patches/kotor2.htm you can use the to the main character after Czerka Mainframe quest on Telos (light side). Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. While a Force storm might knock a group of opponents down to half of their life, a Force wave is much more likely to stun a good number of them, which not only makes them easier to kill, but prevents them from dealing damage to you while they're knocked out. You can also talk to Iziz by the gates to finish off the Fair Trade quest, assuming you rescued the Jawas. Kotor 2 Czerka Mainframe Light Side; Kotor 2 Czerka Mainframe Quest Help; In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of the game's seven massive planets, a thorough overview of character creation, and special strategies for mini-games, like Pazaak and swoop racing. They'll still target you, of course, but they should be weakened from the fighting, and since all the enemies on this level will be droids, you can use an ion blaster or rifle without having to worry about switching your weapons back and forth for different opponents. Although all Jedi are trained in the proper use of a lightsaber upon initiation into the Jedi Order, it's a simple matter of fact that some of them are more adept at wielding the blade than others. Once you head into West Ahto, Elora will ask Jolee to help her; her husband, an old friend of Jolee's, has been arrested for murder. A villager has gone outside the gates, for some reason, and the gatekeeper refuses to allow him access, since he's being chased by a Rakghoul. Charisma and wisdom aren't exactly created equal, though, especially for characters that intend to use Force powers as their prime means of affecting the game world and their enemies. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Version 1.0b March 30, 2005 . They will definitely pay. Either way, you've got what you came for. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. You can freely give it to her, and then attempt to broker a peace between the ice princesses, or just let her know that you're keeping it, with the appropriate shifts in Force alignment. Zaalbar's stats are the stuff of dreams for munchkin players everywhere; even Bill Gates would think twice before raising his attributes to levels like those of Zaalbar. After he's dead, check Calo's body for an excellent set of armor. Dispatch the troopers here, then heal yourself up and let your Force Points recover before heading up the ramp to the bridge. This opens up the Sandral-Matale Feud side quest. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. T3-M4 is only required for one specific task throughout the entire game, and apart from breaking open that single door, he probably won't see much action for the rest of your playing time. Ignus, the hotel's clerk, will stick to his story, where Sunry left Elassa's room after the blaster went off. If this article is un-readable please report it so that we may fix it. If you wish to wrap up your Promised Land quest, grab the other journal and head back to the settlement; otherwise, go to the force field-protected base entrance and Mission will gain your party access. The awaited patch has finally been released! Repair is similar to the computer use skill in that the difficulty of successfully repairing a damaged machine or droid is not based on the use of a DC check. Once you track them down, you can, as always, kill them or help them. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. Proceed in a northwesterly fashion until you come across a bounty hunter roaming the halls. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. Even if you have poor scores in those skills, the bonuses may help you out in a jam; if you run into a lock you can't pick, you can attempt to equip the interface visor rather than switching out party members to see if that will help. Ithorian Droid Escort the droid from Hangar Bay 2 at the Docking Module. Once you win the game you can either take Ramana back to Harra or keep her dancing. 6) TSF Protocol Droid This is the TSF Station. 3) Ithorian Compound Speak with the greeter and hell let you through to speak with their leader, Chodo Habat. By Landon Sommer. You won't deal any extra damage, but you will last longer in battle and will be able to more easily strike your opponents. When you're done fooling around, head to the middle of the eastern side of this level to find the passage down into the catacombs. The bottom ring must be transferred to a bare pillar. You can visit him in his compound in the Sandral Grounds to deliver the unfortunate news. The Jedi guardian's class-specific feat is Force jump, which is a combat-oriented feat that allows a Jedi to cover massive amounts of ground and deliver a powerful blow when combat begins. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. Indeed, the life of a Jedi guardian should be dedicated to peace, the minimization of bloodshed, and serene meditation on the meaning of the Jedi Code. Note that Force speed will interact with this feat quite favorably; if Juhani or your PC has master Force speed and master Force jump, they will get three attacks after they leap, each at +4 attack and +4 damage. You'll have Freyyr (or Chuundar) and Zaalbar fighting alongside your party, though you won't be able to control Zaalbar, while Chuundar has four Wookiee guards and a couple of Czerka goons by his side. 2) Information Console Visit this console to download the area map. She'll appear to be devastated by the news, but will hook up with a friendly male settler later on in one of the apartments in the Jedi Enclave. Your choices here have no effect on the events to follow; you'll need to break out of the prison whether you freely offer up information, or let your teammates be tortured. You'll find cards in various places throughout the game worlds, but the most reliable method of acquisition is to simply buy them. If you're at any less, though, you'll need to do whatever it takes to boost your attack rating, such as switching from a dual lightsaber to a single-handed one. When you feel like taking it up, or whenever you're on Manaan, speak to Hulas, a Rodian in East Central Ahto. If you come on behalf of Czerka (Dark Side) then shell have two more quests for you before letting you into the Exchange. Speak to Ahlan Matale at his estate in the Matale Grounds once you have activated the quest after the third Jedi Test. He's an absolute badass that can rip any member of your party apart, even Bastila; you'll need to coordinate your efforts in order to defeat him. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. She will give you a job to visit the Docking Module and intercept the transfer of a droid in Shuttle Bay 2. Show your papers, then ask them about the other patrol that was reportedly lost. Thus begins the Sunry Murder Trial side quest. The limits listed here are each player's initial limits; if you play long enough with an individual player, they'll raise the maximum stakes you can bet for. How could Elassa have gotten hold of your medal? Talk to him and convince him to let you gain access to the mainframe. Change 1 value and try to run the game before making all changes i list below. My loan is owed to Goto, the Exchange boss on Nar Shaddaa. The best method of questioning is to insinuate that something will happen to Tela; simply ask him about her, then select all three of the persuasion options that appear. Obstacles are bad; avoid them. They're both tough, but concentrate your fire on Calo; Davik has a much higher defense (27) than does Calo (19). The computer also has a suspicious habit of hitting natural 20s more often than you do; whether this is just luck or a way to prevent you from making 100,000 credits before leaving Dantooine is a matter of speculation. Your character takes a Dark side hit, sure, but Juhani immediately changes her mind about the morality of her action. Unfortunately, the cross-class skills, i.e. If the player has chosen the light side, then B-4D4 will temporarily join the player's party. Every threat that forces your character to make a saving throw will have its own unique difficulty check. Could someone please help me with this, I sure would appreciate it. Most skill-related tasks in the game are assigned a difficulty check (DC) of a number usually between 10 and 30, with higher numbers representing the more challenging scenarios. Suggested builds suitable for all difficulties and DLCs: Early-game 'pointman' build. The fight here is one of the most fun in the game, since it's essentially just 12 characters thrown into a room and told to kill each other. Head out of the Apartment Complex C and use the Information Terminal. When you bring it back to him, he'll lead you to a chest containing some of the salvage that he's found over the years, including a thermal shield generator, a verpine prototype shield, a verpine zal alloy mesh heavy armor, and six thermal detonators. You'd be surprised at how much torture those little guys can take before they finally crack. Here is a screenshot of Jana Lorso the Executive Officer of Czerka Corporation on Citadel Station above the planet Telos IV. It will be garbled at first, but if you talk to it, then insert your datapad, then talk to it again, you'll get an interface in galactic basic. It's best to focus on settling the conflict with your lightsaber. In short, it's often a little more work than it's worth, but it when it does work, it can sometimes single-handedly win a difficult battle for you. When you're done, take the westernmost path to the Matale grounds. Unfortunately, the attack penalties are still absolutely horrendous at the first level, so unless you want your enemies to think that you got weapons training from Greedo, you'll probably want to stick with a single weapon until you reach the second rank of this feat. They won't mind a bit. If you wish, you can use the terminal again to shut down all of the sentry droids, but they're easy enough to kill, and you don't want to miss out on the experience. As soon as T3 is left alone in the droid repair office, you'll begin a little mathematical minigame, where you're able to disable the droid that's attempting to wipe your memory. 2 to the 7th power is 128.). After you knock Malak's health down to around half of his bar, he'll run off. Bastila, as you might've seen during your little contretemps in the Rakatan Temple, is a tough cookie when three of your characters are taking her on; one-on-one she can be fairly overpowering, especially if you let her use her Force powers with impunity. Her awareness and demolitions skills will come in handy sooner than you think, as well. If you insist on presenting the holocron to him together, she'll attack you; kill her and take the holocron for yourself. To the west of the armory is the base's command room, where a Benedict Arnold offers to give you information in exchange for letting him live (you can kill him after he spills his guts, if you wish, for Dark side points). What is needed on Telos is reconstruction, jobs, development. She'll make vague threats about killing Tanis, but the quest won't trigger--yet. Even though your party probably handled the earlier beast in the Shyrack Caves easily, two will be a challenge for any solo character. Your wisdom modifier, in addition to adding Force points, is also used to modify your will saving throw, which improves your chances of resisting an enemy's Force powers. 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