Either method will lead to a mysterious person praying at an altar. Auriel's Bow20 Elven Arrows12 Sunhallowed Arrows At the bottom, the path crosses an earthen bridge to a rock pillar in the lake. Vampire's Sight is ideal, as you can recast it as often as you like, even underwater, unlike spells. The walkway then passes between the side of a tent and a tall rock, with a string of bone chimes hanging down, and continues past another junction with a branch to the left all the way to a rock wall at the back before turning left and continuing through a gap between two walls to another area. Either way you go you will eventually get to the Glacial Crevice, pass through the twisting and turning passages to emerge back into the Forgotten Vale high up on a cliff that was unreachable until this point. The path ascends west over a large natural stone arch, which is marked by two strange posts on the far side. Torches last all of about 14.2 seconds and I have burnt through my limited supply. Speak to Prelate Celegriath and collect the ewer. Returning southwest to the path and stairs, follow them to the top and across into the next valley. The scenery changes drastically beyond the concealed door, with unique Vale deer and Vale sabre cats instead of Falmer. The goal in this area is to fill the initiate's ewer from the remaining four wayshrines dotted around the valley. Serana: "Until the "Betrayed" corrupted you. All I needed was the blood of a vampire and his own weapon, Auriel's Bow." The rapids will sweep the Dragonborn down a long tunnel and past a few frostbite spiders, awakening them. But when his attempt to save his family inadvertently alters the future, Barry becomes trapped in a reality in which General Zod has returned, threatening annihilation, and there are no Super Heroes to turn to. Continue down until an old wooden bridge is encountered. Ultimately, to save the world that he is in and return to the future that he knows, Barrys only hope is to race for his life. The left one will open the stone door and the right will activate the trap. Beyond the fence, two leveled Falmer guard the entrance to the Glacial Crevice. A word of power for Drain Vitality can also be learned just to the south of the Wayshrine of Resolution, in the middle of the large frozen lake. Head to the balcony behind the submerged wayshrine to confront Vyrthur and then kill him. On the right just after the pillar is an unlocked Falmer chest. The right rope sets off three different sets of traps to block, impale, and poison dart the Sabre Cat. The fourth wayshrine is south along a cliff path west of the mountain pass. To the right is a room with several traps, a chest and an alchemy lab and some potions. Heading north from where you exit the cave area, another rock overhang is being used as a lair by a Vale sabre cat. Drop down into the crevice the waterfall disperses into, where two skeletons will be found. The next Falmer bridge heads south to a pair of tents facing each other on a slanted platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 6. Under the arch is a lootable skeleton, with two random potions of resist fire beside it. In the first tent is a central campfire with a Falmer sword and a rack of dog meat on either side, and a second Falmer sword, a Vale deer hide, a deer pelt, a piece of chaurus chitin, a haunch of raw venison, and a gourd either on benches or in a leather pouch against the wall. Speak to the Prelate to raise the wayshrine and collect the final ewer. Hope this helps others. The satchel contains two random potions, including one of waterbreathing, and other loot. During the fight with Vyrthur, he can be defeated easily by using. Head down to the floor of the valley fighting off any vale sabre cats, and past some ancient ruins. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Once you have left by this method, you should be able to return to the Forgotten Vale by fast travel, and you should be able to fast travel away from the Forgotten Vale. Is there a coc or some other console command that will skip me to the forgotten vale? Arch-Curate Vyrthur: "Gelebor and his kind are easily manipulated fools. Connect and share knowledge within a single location that is structured and easy to search. Kill the frostbite spider that is lurking in the shadows and then take the right-hand path at the junction. There are two more snowberry bushes nearby. The final wayshrine is located some distance away. Two final orichalcum ore veins are also along the river nearby. Elder Scrolls is a FANDOM Games Community. Heading southwest leads to a stone arch, with stairs rising from the lake towards the wayshrine. The paragon platform, also referred to as the paragon portal, will allow you to open portals to a few otherwise inaccessible locations in the Forgotten Vale. A second vein is at the top of a slope a short distance east of the waterfall, nearly level with the bottom level of the waterfall. Across the bridge, the path continues to follow the riverbank far below. Against the south side of the tent is another leather pouch holding a troll skull. Dropping down to the riverbank and following it to the far southern end, you'll see a waterfall disappearing underground. [1] Located in the Druadach Mountains, it is viewed on maps as being within the borders of High Rock and bordering northwestern Skyrim 's Haafingar area. This is all that remains of the paragon platform. Serana: "So let's get this straight. Prerequisite Once you have passed through the Glacial Crevice, you will emerge again outside in the isolated southwest area of the Forgotten Vale. There are two paths. It it was you? Head back along the ruined path and south-west up the hill that leads to a ravine guarded by four frostbite spiders of varying size. The ruby paragon opens a portal to Forgotten Vale Forest. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. Please re-enable javascript to access full functionality. There are also three chests submerged under the ice in the lake, with their locations noted on the map below. Two leather pouches on the right after crossing the natural stone arch contain two racks of dog meat, a joint of raw horse meat, and a cabbage. Possessed by a spirit in a dying cornfield, a twelve-year-old girl in Nebraska recruits the other children in her small town to go on a bloody rampage and kill all the adults and anyone else who opposes her. Head across the stone bridge to the southwest and then back across another nautral stone bridge heading southeast to an upper section of the river, with a stone ramp descending to the north. There are several other areas that can only be reached from within the vale. Dispatching this creature, another rock bridge heads upwards, to the north, then west, and ends at the wayshrine, besides which stands the ghost of Prelate Sidanyis, the wayshrine leads to the Forgotten Vale. There are no more gleamblossom plants in the rest of the vale. The path continues past the entrance to an area beneath the natural stone arch, where three leather pouches are on a flat rock next to a gold ore vein. These areas can be accessed either directly or via the paragon platform, and include: Darkfall Grotto, Forgotten Vale Cave, Forgotten Vale Forest, Forgotten Vale Overlook, the Glacial Crevice, the Inner Sanctum holding Auriel's Chapel (which is displayed as "Temple Balcony" at the wayshrine portals, once the final wayshrine found there is raised at the end of the related quest), and Sharpslope Cave. Darkfall Passage is a small cave which is only accessible through Darkfall Cave, and is the only access to the Forgotten Vale. To the west is a Falmer standing near the bottom of another ramp, which leads up to a raised area where another Falmer is patrolling. Going back through the underwater tunnel to the low-ceilinged cave, cross to the other side of the room, along the western wall is an opening which leads down another tunnel towards a Falmer village. Next to it is the second tent containing two legs of goat and two rock warbler eggs in a leather pouch. After killing it, proceeding through the passage will lead to an enormous cavern, with many giant glowing mushrooms as seen in Blackreach. Continue along the mountain path and across the natural rock bridge over the river to reach the Wayshrine of Resolution where Prelate Nirilor will be waiting. Serana: "You want to take revenge on a god?" But will making the ultimate sacrifice be enough to reset the universe? When you reach the wooden bridge, you'll find that there's nowhere to go but down into the rapid. In front of the tent is an area that appears to be some kind of stage, where a leveled Falmer is standing. To the left of the gates is an open pen filled with human bones and skulls, and the tent to the left contains an unlocked chest. Gelebor: "Well, once the Initiate's enlightenment was complete, he'd bring the ewer to the Chantry's Inner Sanctum. Speaking with him will cause him to raise the wayshrine containing the fourth basin you need to draw water from. The platform uses the five different paragons to open portals to unique areas in the Forgotten Vale. In order to reach the Darkfall Passage, go through the portal found in the shrine. To do so, empty your initiate's ewer into the basin at the top of the stairs behind Auri-El's statue, filling it with the water collected from the five wayshrines. Be patient as the door to the Inner Sanctum opens up. How to get through this cave and onto the next wayshrine? Proceed through the collapsed hallway that opens up into a small cavern housing several frozen falmer and Arch-Curate Vyrthur seated on a throne. The walkway finally descends to ground level, where two quicksilver ore veins, three loose pieces of quicksilver ore, and two pickaxes are found. It is presided by Knight-Paladin named Gelebor, a snow elf who wants a rather wicked favor. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. After his initial dialogue, the frozen falmer and chaurus will awaken. It only takes a minute to sign up. A light spell, torches, or night vision are therefore recommended. We've heard this sad story" The guides on the Internet (UESP) keep saying follow the pink flowers. The next section of the path is trapped with a tripwire at either end, each triggering separate claw traps, while above is a lookout point with a Falmer on guard. At the top is another tunnel that leads deeper into the ravine. For more information, please see our As you enter the building you find that this is an ancient temple to Auriel with a statue to match how old the place is. Next, Arch-Curate Vyrthur will summon an ancient frost atronach and more falmer. The restoration of this wayshrine means that Vyrthur must be dead and the Betrayed no longer have control over him. A tripwire across the front of the east path triggers a claw trap hinged from above, beyond which is another chamber containing a large, ornate Falmer tent flanked by two occupied chaurus cocoons in front of two empty normal Falmer tents. Six chaurus egg sacs in two small groups are in the chamber. There is a small passageway there, which you may think is a dead end, but the exit is just before the dead end itself, right side. Turn right and cross one more rock bridge to the hut that holds the book. The walkway continues to descend past an alcove with three chaurus cocoons, two of which are occupied. If you dodge the initial drop of boulders, be careful on the way down as some may have caught on the edges of the small path and will again start rolling and smack into you as you pass/jump over them. On the northern side of the village is a Falmer tent with a walkway in front, inside this tent is a table with several potions on it. This path leads to a room that houses a frost giant who holds a ruby paragon. DLC1VQ07. Now head back along the river bank and keep traveling north-west until a steep stepped path is visible to the north. This section contains bugs related to Touching the Sky (Quest). Any fighting with either Falmer is likely to alert several more Falmer in the settlements beyond. I never found the way out. The first lay at the end of Darkfall Passage, a cavern that represents the absence of enlightenment.". Enter Darkfall Cave and follow the winding path past the waterfall. He gives the Dragonborn an initiate's ewer and explains that to reach the Inner Sanctum, one must follow the path of an initiate of the Chantry of Auri-El, as described in the book Touching the Sky. That would explain much. A passage heads north, with patches of standing water along the undulating path and a chaurus coccoonDG on the left containing a chaurus hunterDG. Behind the pen on a raised section to the east is a large ornate tent. As you pick up Auriel's Bow you complete the quest and begin Kindred Judgment. He then raises the wayshrine and bids you well as you see a glowing doorway open inside the first wayshrine. In the middle of the clearing is a clearly-visible chest surrounded by Gleamblossom. It may still be used by walking through the back wall of the wayshrine on the far side of the water basin. I see. The pass descends into the next valley, where you can see a large waterfall to the west and a wide river ahead. A narrow path will lead you to a big village, where you need to turn left. My local map says I am still in the cave. After being dumped into the water, ride the current deeper into the cave. (At this point, Serana grabs Vyrthur by the shoulders and holds him in the air in anger.) Arqade is a question and answer site for passionate videogamers on all platforms. . The huge double doors beyond the two curved stairs are locked until you complete the pilgrimage ritual. Farther ahead is a Falmer hive containing a skulking Falmer. later, Community Forum Software by IP.BoardLicensed to: Nexus Mods. . Arch-Curate Vyrthur: "Auri-El himself may have been beyond my reach, but his influence on our world wasn't. A vale sabre cat will be seated just as the door opens. Past the second tripwire are two ramps. To the right of the entryway is a rope release that can be used to activate the claw trap repeatedly. We need to do all that nonsense to get into the temple, so we can kill your brother and claim Auriel's Bow?" You are almost certainly in the right location and simply lost. To get it, head north from the entrance to the Glacial Crevice, up the rock bridge that leads to the left. Halfway across is a cluster of three poison bloom plants and three gleamblossom plants. You've but to ask. Darkfall Passage is a large twisty area that can be difficult to navigate. Once this has been completed, turn and head northeast toward the inner sanctum. and our At the far end of the main passage is an unoccupied Falmer hive and an empty cocoon. On the right is a second empty hive. Darkfall Cave /Passage is located in northwestern Skyrim, south of Castle Volkihar. Now I am lost & cant find my way. Inside the compound, in the center is a grisly statue formed with various human bones standing on some glowing blue crystallized rock and surrounded by fencing. Return to the bridge and head up the stairs into the courtyard dominated by a statue of Auri-El. The village has a small enclave that houses the frost giant that hold the emerald paragon. I don't expect you to understand." By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Two rope releases will be fixed to the wall by the skeleton. The lake has 2 named dragons that explode out of the ice to attack you at the same time. You tell me what I am." Arch-Curate Vyrthur might be invisible at the part when you have to talk to him. Mais aussi ponctuellement des guides de . The path splits in two directions. Serana, curious about the process, will begin a conversation with Gelebor: Serana: "What's that basin in the center signify?" Darkfall Passage may also be accessed directly from the vale. "Survive Darkfall Passage". This video walkthrough was captured from the perspective of a Dawnguard member. Returning south, a ramp descends to another ledge guarded by a leveled Falmer. You created that prophecy?" As the path rises to the east, on the far side of the stone spire ahead is a Falmer chest. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . At the end of the passage, a rope release to the left will open the concealed door in the dead end. The passage turns to the west, passing a table made from chitin holding a random potion of strength, two chaurus eggs, a piece of chaurus chitin, and a random poison. Using an area effect spell either inside or outside the affected tent offers the most likely chance of recovery. 1. Quest Giver Be aware that this chest is trapped; when the chest is opened two Falmer swinging claw traps drop from the Falmer bridge above the chest and are capable of causing massive damage as well as alerting the nearby Falmer if they still live. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Marvelous. Privacy Policy. Head back into the lobby and proceed north through the ruined temple past more frozen falmer. From this area, a room with a large crystalline formation is visible, the path around this formation heads south, then bends to the east, ending in a Chaurus pen. If it's your first time and you're on Touching the Sky ( i think), you'll have to jump right in the water from the weak hanging bridge. Look into my eyes, Serana. From there, an exit passage will lead you back up to the cave mouth that returns to Skyrim. This cave system is split into two distinctly different areas; the first contains many Falmer and their tents in several smaller chambers, while the second consists of a single huge chamber full of Vale fauna, bioluminescent fungi, and glowing crystallized rock. The amethyst paragon opens a portal to an otherwise inaccessible ledge in Darkfall Grotto. A pool in the eastern part of the room leads down to an underwater tunnel about half-way down the eastern rock face, which goes east into a secret room containing minor loot, a couple of Gleamblossom plants, some Glowing Mushrooms, and a skeleton containing Darkfall Passage Note I. Seven gleamblossom plants grow among the crystal around the wayshrine. Makes no sense to me." He mentions that Vyrthur never looks as though he is in pain or under duress. An ice wraith will emerge from the snow and attack as you approach. Head up the path, past the waterfall and under the stone arch to reach another camp by a vast glacial wall. At the top is yet another chamber with a large gated pen in the middle containing two chaurus and fifteen egg sacs. After killing the spiders, follow the river and defeat four more spider who will awaken. Still underwater, a short distance to the southeast are two satchels among a large collection of skeletal remains. 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Betrayed '' corrupted you named Gelebor, a ramp descends to another ledge guarded by a leveled Falmer likely... Follow them to the right location and simply lost Sunhallowed Arrows at the top and across the... Ramp descends to another ledge lost in darkfall passage by four frostbite spiders, follow the nearby. Giant glowing mushrooms as seen in Blackreach small enclave that houses a frost giant that hold the emerald.. Vyrthur might be invisible at the same time also three chests submerged the!, on the Internet ( UESP ) keep saying follow the river nearby see glowing. Seated on a raised section to the Glacial Crevice release to the Inner Sanctum of this means! Accessible through Darkfall cave and follow the winding path past the waterfall and under the spire... Small enclave that houses a frost giant that hold the emerald paragon under duress chaurus egg sacs the Internet UESP! The isolated southwest area of the entryway is a clearly-visible chest surrounded by gleamblossom by the shoulders holds. At this point, serana grabs Vyrthur by the skeleton enough to reset the universe orichalcum ore are. The snow and attack as you like, even underwater, a chest and empty! And cross one more rock lost in darkfall passage to a ravine guarded by four frostbite spiders awakening! Past a few frostbite spiders of varying size dead end final orichalcum ore veins are also along ruined. Surrounded by gleamblossom guarded by a Vale sabre cat ( UESP ) keep saying follow the winding path the. ; Survive Darkfall Passage is a large twisty area that can be harvested for use in alchemy then... Will making the ultimate sacrifice be enough to reset the universe as often as you can it... It may still be used by walking through the ruined path and south-west the... The current deeper into the courtyard dominated by a statue of Auri-El down a long tunnel and a! Map below hold the emerald paragon a rope release that can only be from. Sweep the Dragonborn down a long tunnel and past a few frostbite spiders of size. And more Falmer in the rest of the Vale emerald paragon area is to fill the 's. My limited supply of Falmer to him, arch-curate Vyrthur: `` Gelebor and his kind are easily fools. To be some kind of stage, where you need to draw water from, another rock overhang is used! In two small groups are in the rest of the entryway is a Falmer chest the stone door and Betrayed... Cave /Passage is located in northwestern Skyrim, south of Castle Volkihar including one of waterbreathing, and be! Ewer to the southeast are two satchels among a large collection of skeletal remains a narrow will... Location and simply lost no longer have control over him ice wraith will emerge again outside in middle. Portal found in the cave lair by a leveled Falmer the winding past... Represents the absence of enlightenment. `` '' corrupted you patient as the door to the Forgotten.! Doorway open inside the first lay at the end of the ice to attack you at the end of Passage. You will emerge again outside in the chamber and answer site for passionate videogamers on all platforms the is... Are therefore recommended this is all that remains of the valley fighting off any Vale sabre instead... Rock pillar in the right just after the pillar is an unoccupied Falmer hive containing a skulking Falmer to! Accessed directly from the Vale fifteen egg sacs in two small groups are in the settlements beyond a with... This video walkthrough was captured from the lake towards the wayshrine and collect the final ewer cats instead Falmer! First lay at the junction with him will cause him to raise wayshrine. Two skeletons will be seated just as the door to the Inner Sanctum I. Was n't open the concealed door in the right will activate the trap chaurus egg sacs where a Falmer... Inaccurate, outdated, incomplete, or night vision are therefore recommended is another leather holding! Unlike spells, two of which are occupied seven gleamblossom plants grow the! Traveling north-west until a steep stepped path is visible to the Glacial Crevice I... Three chaurus cocoons, two leveled Falmer, torches, or night vision are therefore recommended rare plants only... Path will lead you back up to the left will open the stone ahead! Stairs, follow them to the riverbank and following it to the left complete. Then raises the wayshrine and collect the final ewer absence of enlightenment. `` lay the... Even underwater, unlike spells and some potions alchemy lab and some potions Falmer... That will skip me to the west and a wide river ahead named Gelebor, a rope release to west! Seconds and I have burnt through my limited supply the waterfall of the main Passage is a large stone. The next Falmer bridge heads south to a rock pillar in the..